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<channel>
	<title>Sakari Infinity &#187; Fast</title>
	<atom:link href="http://www.sakari-infinity.net/tag/fast/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sakari-infinity.net</link>
	<description>Where video game musicians find their potential</description>
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		<item>
		<title>Gauntlet</title>
		<link>http://www.sakari-infinity.net/2011/07/gauntlet/</link>
		<comments>http://www.sakari-infinity.net/2011/07/gauntlet/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 13:31:37 +0000</pubDate>
		<dc:creator>Seefour</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[synth]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=3884</guid>
		<description><![CDATA[Short, lighter styled battle theme, more an experiment in making a "train" style drum track,
and questionanswer melodies.]]></description>
			<content:encoded><![CDATA[<p>Short, lighter styled battle theme, more an experiment in making a &#8220;train&#8221; style drum track,<br />
and questionanswer melodies.</p>
<p>Song has two main sections and loops back onto itself and is very synthy.</p>
<p>This song will see no revision, but all comments and critiques are welcome.</p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/07/gauntlet.mp3">Gauntlet</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2011/07/gauntlet/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Sonicesque Vol. II</title>
		<link>http://www.sakari-infinity.net/2011/04/sonicesque-vol-ii/</link>
		<comments>http://www.sakari-infinity.net/2011/04/sonicesque-vol-ii/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 14:35:23 +0000</pubDate>
		<dc:creator>KGB525</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[(Albums)]]></category>
		<category><![CDATA[Crystal Lake]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[Flicker Island]]></category>
		<category><![CDATA[Grand Gizmo]]></category>
		<category><![CDATA[Karl Brueggemann]]></category>
		<category><![CDATA[Magma Ruins]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[Shadow Cliff]]></category>
		<category><![CDATA[sonic]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=3860</guid>
		<description><![CDATA[Sonicesque Vol. II is the second original album of Sonic music in the Genesis style, composed by Karl Brueggemann. &#8220;With this second volume, I really took things to the next level. I received some great feedback from Vol. I, which motivated me to go above and beyond what was originally just an experiment with a [...]]]></description>
			<content:encoded><![CDATA[<p>Sonicesque Vol. II is the second original album of Sonic music in the Genesis style, composed by Karl Brueggemann.</p>
<p><span id="more-3860"></span></p>
<p>&#8220;<em>With this second volume, I really took things to the next level. I received some great feedback from Vol. I, which motivated me to go above and beyond what was originally just an experiment with a new plug-in. My goal for Vol. II was to try and emulate that classic Genesis style, while also making sure my own compositional voice was heard. Sonic 3 is the main influence here, but also Sonic &amp; Knuckles, and Sonic 2. Fans of those games will notice some songs inspired by specific levels, such as Hydrocity, Angel Island, Ice Cap and Lava Reef, among others. I’ve put a lot of love into this album, and I really hope you enjoy it as much as I do. If so, please spread the word!</em>&#8221;</p>
<p>Sakari Infinity has been provided with 6 tracks:</p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/04/02_coconut_hill.mp3">02_coconut_hill</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/04/03_diamond_dash.mp3">03_diamond_dash</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/04/06_hydropolis.mp3">06_hydropolis</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/04/07_hydropolis_act_2.mp3">07_hydropolis_act_2</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/04/09_magnet_mines.mp3">09_magnet_mines</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/04/13_final_boss.mp3">13_final_boss</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2011/04/sonicesque-vol-ii/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		</item>
		<item>
		<title>Sonicesque Vol. I</title>
		<link>http://www.sakari-infinity.net/2011/03/sonicesque-vol-i/</link>
		<comments>http://www.sakari-infinity.net/2011/03/sonicesque-vol-i/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 14:33:06 +0000</pubDate>
		<dc:creator>KGB525</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[(Albums)]]></category>
		<category><![CDATA[Crystal Lake]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[Flicker Island]]></category>
		<category><![CDATA[Grand Gizmo]]></category>
		<category><![CDATA[Karl Brueggemann]]></category>
		<category><![CDATA[Magma Ruins]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[Shadow Cliff]]></category>
		<category><![CDATA[sonic]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=3839</guid>
		<description><![CDATA[A 14-track album full of music inspired by the SEGA Genesis/Mega Drive’s sound chip, the YM2612. Made using the VOPM VST, Reaper and a Yamaha M08 keyboard, Sonicesque, Vol. I takes inspiration from Mystic Cave Zone, Marble Zone among several other classic Sonic zones to create a collection of music that any Sonic fan is [...]]]></description>
			<content:encoded><![CDATA[<p>A 14-track album full of music inspired by the SEGA Genesis/Mega Drive’s sound chip, the <a href="http://segaretro.org/YM2612">YM2612</a>. Made using the VOPM VST, Reaper and a Yamaha M08 keyboard, <em>Sonicesque, Vol. I</em> takes inspiration from Mystic Cave Zone, Marble Zone among several other classic <em>Sonic</em> zones to create a collection of music that any <em>Sonic</em> fan is bound to like.</p>
<p>Sakari Infinity was provided 5 of the tracks.</p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/03/02_flicker_island.mp3">02_flicker_island</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/03/03_magma_ruins.mp3">03_magma_ruins</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/03/06_shadow_cliff.mp3">06_shadow_cliff</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/03/09_crystal_lake.mp3">09_crystal_lake</a></p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2011/03/12_grand_gizmo.mp3">12_grand_gizmo</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2011/03/sonicesque-vol-i/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		</item>
		<item>
		<title>Boss Battle &#8211; Adventure Hurts</title>
		<link>http://www.sakari-infinity.net/2010/01/boss-battle-adventure-hurts/</link>
		<comments>http://www.sakari-infinity.net/2010/01/boss-battle-adventure-hurts/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 23:38:44 +0000</pubDate>
		<dc:creator>Gulston</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Boss Battle]]></category>
		<category><![CDATA[brass]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[orchestral]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=3643</guid>
		<description><![CDATA[A boss theme that starts out dark and violent but soon shifts into a triumphant battle theme.]]></description>
			<content:encoded><![CDATA[<p>Description/Purpose: Written for a Boss Battle. The mood starts off violent and dark with embellishments from the horns but soon shifts into a major key and brightens the mood and brings back a ray of light. Essentially representing the fact that adventure does indeed hurt. After awhile, the bright theme degrades and is interrupted by a loud diminished chord bringing the score back to the beginning.</p>
<p>Instruments: Horn in F, Trombone, Tuba, Timpani, Percussion, Violins, Violincello</p>
<p><a href="http://www.sakari-infinity.net/wp-content/uploads/2010/01/Boss-Battle-Adventure-Hurts.mp3">Boss Battle &#8211; Adventure Hurts</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2010/01/boss-battle-adventure-hurts/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>Crisis Beyond Tranquility</title>
		<link>http://www.sakari-infinity.net/2009/08/crisis_beyond_tranquility/</link>
		<comments>http://www.sakari-infinity.net/2009/08/crisis_beyond_tranquility/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 06:42:11 +0000</pubDate>
		<dc:creator>Fandrey</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[Rock]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=1524</guid>
		<description><![CDATA[An intense electronic song for fast-paced fight/action scenes, or maybe a boss battle.]]></description>
			<content:encoded><![CDATA[<p>Description / Purpose:<br />
An intense electronic song for fast-paced fight/action scenes, or maybe a boss battle.</p>
<p>Instruments Used:<br />
- Mainly Sytrus Synthetizers<br />
- Progressive Organ</p>
<p>Inspiration:<br />
- Umineko no Naku Koro Ni Visual Novel<br />
- Motoi Sakuraba<br />
- Warriors : Orochi</p>
<p><a href="http://www.sakari-infinity.net/downloads/_music/1110/Sakari_CrisisBeyondTranquility_1251614531.mp3" class="fileDownload">Crisis Beyond Tranquility</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2009/08/crisis_beyond_tranquility/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		</item>
		<item>
		<title>A Fateful Encounter</title>
		<link>http://www.sakari-infinity.net/2009/08/a_fateful_encounter/</link>
		<comments>http://www.sakari-infinity.net/2009/08/a_fateful_encounter/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 19:51:24 +0000</pubDate>
		<dc:creator>McTricky</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Fast]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=1523</guid>
		<description><![CDATA[I haven&#8217;t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It&#8217;s been a while since I&#8217;ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I&#8217;ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura&#8217;s style friggin&#8217; hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.]]></description>
			<content:encoded><![CDATA[<p>Description / Purpose:<br />
I haven&#8217;t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It&#8217;s been a while since I&#8217;ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I&#8217;ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura&#8217;s style friggin&#8217; hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.</p>
<p>Instruments Used:<br />
Strings, Tubas, Snares, Violins, Harpischord, Contrabass, Piano, French Horn, Bassoon, Flute</p>
<p>Inspiration:<br />
Arcanum&#8217;s &rdquo;With Vengeful Spirit&rdquo;, Yoko Shimomura&#8217;s KH works.</p>
<p><a href="http://www.sakari-infinity.net/downloads/_music/1328/Sakari_BossIIAFateFulEncounterRemake_1250970684.mp3" class="fileDownload">A Fateful Encounter</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2009/08/a_fateful_encounter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		</item>
		<item>
		<title>How to kill a vampire</title>
		<link>http://www.sakari-infinity.net/2009/07/how_to_kill_a_vampire/</link>
		<comments>http://www.sakari-infinity.net/2009/07/how_to_kill_a_vampire/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 01:04:18 +0000</pubDate>
		<dc:creator>Seefour</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Evil]]></category>
		<category><![CDATA[Fast]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=1522</guid>
		<description><![CDATA[for a vampire&#8217;s castle, a crypt, or other undead locales.]]></description>
			<content:encoded><![CDATA[<p>Description / Purpose:<br />
for a vampire&#8217;s castle, a crypt, or other undead locales.</p>
<p>Instruments Used:<br />
Various pianos, percussion, violin section, synths.</p>
<p>Inspiration:<br />
dunno, I&#8217;ve been writing dark pieces lately.</p>
<p><a href="http://www.sakari-infinity.net/downloads/_music/29/Sakari_Howtokillavampire_1248138258.mp3" class="fileDownload">How to kill a vampire</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2009/07/how_to_kill_a_vampire/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		</item>
		<item>
		<title>Rendition of One&#8217;s Lust for Blood</title>
		<link>http://www.sakari-infinity.net/2009/03/rendition_of_one__8217_s_lust_for_blood/</link>
		<comments>http://www.sakari-infinity.net/2009/03/rendition_of_one__8217_s_lust_for_blood/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 19:44:03 +0000</pubDate>
		<dc:creator>McTricky</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Classical/Orchestral]]></category>
		<category><![CDATA[Fast]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=1514</guid>
		<description><![CDATA[A new boss theme I&#8217;ve made for Mateus&#8217; side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba&#8217;s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I&#8217;m really getting good at mapping accoustic drums now!! ]]></description>
			<content:encoded><![CDATA[<p>Description / Purpose:<br />
A new boss theme I&#8217;ve made for Mateus&#8217; side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba&#8217;s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I&#8217;m really getting good at mapping accoustic drums now!! </p>
<p>Instruments Used:<br />
Rock Organ<br />
Accoustic Drums<br />
Strings</p>
<p>Inspiration:<br />
Motoi Sakuraba</p>
<p><a href="http://www.sakari-infinity.net/downloads/_music/1328/Sakari_RenditionofOne8217sRage_1237837443.mp3" class="fileDownload">Rendition of One&#8217;s Lust for Blood</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2009/03/rendition_of_one__8217_s_lust_for_blood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Where no One Goes</title>
		<link>http://www.sakari-infinity.net/2008/08/where_no_one_goes/</link>
		<comments>http://www.sakari-infinity.net/2008/08/where_no_one_goes/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 03:01:37 +0000</pubDate>
		<dc:creator>jpresser</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Electronic]]></category>
		<category><![CDATA[Fast]]></category>
		<category><![CDATA[Happy]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=1480</guid>
		<description><![CDATA[This song is about jumping on clouds.  Or it could be used for some crazy/beautiful game set in the future?  ]]></description>
			<content:encoded><![CDATA[<p>Description / Purpose:  This song is about jumping on clouds.  Or it could be used for some crazy/beautiful game set in the future?  </p>
<p>Instruments Used: Synths, Korg, Drum Machine</p>
<p>Inspiration: Neu!, The Cars, Violent Femmes, Orsinal.  </p>
<p><a href="http://www.sakari-infinity.net/downloads/_music/850/Sakari_WhereNoOneGoes1_1217905297.mp3" class="fileDownload">Where no One Goes</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sakari-infinity.net/2008/08/where_no_one_goes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>With Vengeful Spirit</title>
		<link>http://www.sakari-infinity.net/2008/08/with_vengeful_spirit/</link>
		<comments>http://www.sakari-infinity.net/2008/08/with_vengeful_spirit/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 02:54:02 +0000</pubDate>
		<dc:creator>Arcanum</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Classical/Orchestral]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Fast]]></category>

		<guid isPermaLink="false">http://www.sakari-infinity.net/?p=1478</guid>
		<description><![CDATA[I wrote this with the intent of having it be used in a very intense story-related boss battle, but I suppose it could just as easily be used for a normal boss or a chase scene perhaps. It&#8217;s quite fast paced, and uses some articulations of instruments that I&#8217;ve never used before, like Col Legno on the bass section. It&#8217;s meant to loop as well.]]></description>
			<content:encoded><![CDATA[<p>Description / Purpose:<br />
I wrote this with the intent of having it be used in a very intense story-related boss battle, but I suppose it could just as easily be used for a normal boss or a chase scene perhaps. It&#8217;s quite fast paced, and uses some articulations of instruments that I&#8217;ve never used before, like Col Legno on the bass section. It&#8217;s meant to loop as well.</p>
<p>Instruments Used:<br />
Male and female choir, full string section, harp, grand piano, percussion (snare drum, bass drum, timpani, woodblocks, tambourine, cymbals), tuba, french horn section, trumpet section, oboe, clarinet, and flute. Basically a full orchestra.</p>
<p>Inspiration:<br />
Various boss themes from Kindgom Hearts with driving bass lines and fast percussion, and Shizu. <img src='http://www.sakari-infinity.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.sakari-infinity.net/downloads/_music/50/Sakari_WithVengefulSpirit_1217645642.mp3" class="fileDownload">With Vengeful Spirit</a></p>
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