Inspired by Fullmetal Alchemist. Created as an introduction track to an album, movie, game, etc. Alpha Inception
Short, lighter styled battle theme, more an experiment in making a “train” style drum track,
and questionanswer melodies.
Sonicesque Vol. II is the second original album of Sonic music in the Genesis style, composed by Karl Brueggemann.
A 14-track album full of music inspired by the SEGA Genesis/Mega Drive’s sound chip, the YM2612. Made using the VOPM VST, Reaper and a Yamaha M08 keyboard, Sonicesque, Vol. I takes inspiration from Mystic Cave Zone, Marble Zone among several other classic Sonic zones to create a collection of music that any Sonic fan is [...]
A boss theme that starts out dark and violent but soon shifts into a triumphant battle theme.
An intense electronic song for fast-paced fight/action scenes, or maybe a boss battle.
I haven’t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It’s been a while since I’ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I’ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura’s style friggin’ hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.
for a vampire’s castle, a crypt, or other undead locales.
A new boss theme I’ve made for Mateus’ side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba’s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I’m really getting good at mapping accoustic drums now!!
This song is about jumping on clouds. Or it could be used for some crazy/beautiful game set in the future?