A boss theme that starts out dark and violent but soon shifts into a triumphant battle theme.
An intense electronic song for fast-paced fight/action scenes, or maybe a boss battle.
I haven’t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It’s been a while since I’ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I’ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura’s style friggin’ hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.
for a vampire’s castle, a crypt, or other undead locales.
A new boss theme I’ve made for Mateus’ side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba’s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I’m really getting good at mapping accoustic drums now!!
This song is about jumping on clouds. Or it could be used for some crazy/beautiful game set in the future?
I wrote this with the intent of having it be used in a very intense story-related boss battle, but I suppose it could just as easily be used for a normal boss or a chase scene perhaps. It’s quite fast paced, and uses some articulations of instruments that I’ve never used before, like Col Legno on the bass section. It’s meant to loop as well.
It was a battle theme I was working on for a battle themes project, but I didn’t quite like its magnitude of quality from the standard i put, but I still have hope that someone might put it to good use
It doesn’t loop but it serves as a sample and loop requests are always open.
This is a fast paced track, with a slow part in the middle. This was made when I first started making music.
Electronic sounding, lots of synths. Personally I picture it used in some kind of faster paced side scroller, but that’s me.
