This is a sad song I made during my state of depression. This song could be used for a sad scene, where a character could possibly be dying, etc.

A new boss theme I’ve made for Mateus’ side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba’s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I’m really getting good at mapping accoustic drums now!!

Serves as dark character/temple theme. I’ve been out of practice, so it’s a bit under par from my pre-military works.

I wrote this with the intent of having it be used in a very intense story-related boss battle, but I suppose it could just as easily be used for a normal boss or a chase scene perhaps. It’s quite fast paced, and uses some articulations of instruments that I’ve never used before, like Col Legno on the bass section. It’s meant to loop as well.

It was a battle theme I was working on for a battle themes project, but I didn’t quite like its magnitude of quality from the standard i put, but I still have hope that someone might put it to good use :) It doesn’t loop but it serves as a sample and loop requests are always open.

This is an adventure-type theme. It isn’t overly dark, but it isn’t really bright either (I love dorian mode). I think it falls in a nice middle ground. It is intended to have a bit of a folk-ish feel. While it isn’t that long, it is loopable.

05.24.2008

This was just something I wrote, as I was making my decision about Sakari Infinity. Just something to say thank you to the staff, the musicians, and all the other members. Sakari is alive because of you guys!

This is supposed to be used for a ’Hyrule Field’ situation. A world map that’s a field, or a plain.

This is song is a slow, calming tune with loads of strings and harps, with light percussion in some parts and a beat of silence. It was made for my RMXP project: Eternal Genesis.

04.21.2008

For the short and stress free competition.

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