Not really written for any specific scene. More me goofing around and writing something manically maniacal. If I had to place it in game somewhere it’d probably be in the middle of the game or towards the end when things are getting weird. Because things always get weird. Had a lot of fun with this [...]
Short, lighter styled battle theme, more an experiment in making a “train” style drum track,
and questionanswer melodies.
Intense orchestral combat music, inspired by boss music in the God Of War games.
Probably more appropriate as trailer music rather than an in-game track.
A song I made about 10 months ago. Intended to be a battle/boss/event theme for projects with a sci-fi setting. My influences on this piece were Yoko Shimomura’s works, especially “Plosive Attack” from Parasite Eve. Instruments Used: Bass Synths, Synths, drums, snares, piano, distorted guitar. Explosive Attack
A boss theme that starts out dark and violent but soon shifts into a triumphant battle theme.
An intense electronic song for fast-paced fight/action scenes, or maybe a boss battle.
I haven’t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It’s been a while since I’ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I’ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura’s style friggin’ hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.
A new boss theme I’ve made for Mateus’ side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba’s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I’m really getting good at mapping accoustic drums now!!
I wrote this with the intent of having it be used in a very intense story-related boss battle, but I suppose it could just as easily be used for a normal boss or a chase scene perhaps. It’s quite fast paced, and uses some articulations of instruments that I’ve never used before, like Col Legno on the bass section. It’s meant to loop as well.