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All Audio Files provided by Sakari Infinity are licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.

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02.17.2010

I am revamping my composition demo for Game Developers Conference this year. I’ve revisited some of my favorite pieces from past projects with better quality samples (mostly East-West Symphonic) and looking for some peer feedback. Most specifically, I am looking for ideas about how to further improve these mixes, which one is the best, and [...]

A boss theme that starts out dark and violent but soon shifts into a triumphant battle theme.

01.17.2010

A simple, calm piece used to indicate a serene and peaceful setting.

A ‘marvelous’ bombastic theme.

This piece was written for a platform game called BioTux being developed by NinjaNumberNine. It is for a collection of levels set in a North-American style forest.

11.01.2009

Got bored today,

An intense electronic song for fast-paced fight/action scenes, or maybe a boss battle.

I haven’t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It’s been a while since I’ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I’ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura’s style friggin’ hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.

for a vampire’s castle, a crypt, or other undead locales.

This is one of my first pieces in this style. It uses a lot of synths in it – and not just synth piano, or guitar. I started this piece a few months ago as an experiment and finished it up as a request for an underwater theme for an action game.

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