Jeremiah George is from London, UK and is 19 years old, and is currently a student at Ravensbourne College of Design and Communication in London, UK studying a degree in Music Production for Media BA (Hons). Jeremiah is aiming to get into the video game industry as a video game composer.
Sakari Infinity Musician
Jeremiah’s musical influences come from various video game music especially those that come from RPGs (role-playing-games). He takes his melodic and rhythmic influences from Japanese video game composers Yoko Shimomura and Motoi Sakuraba respectively. He gives it to world renowned Japanese video game composer Nobuo Uematsu who inspired him to go on his path to become a music composer for video games.
His main instrument is the piano which he started playing at the age of 12. He’s self-taught for the most part, and he’s never had any real formal lessons, just a few informal ones. He’s also a percussionist and knows how to play in a number of different time signatures. He took GCSE Music at Kingsford Community School in London, UK. Then at Newham Sixth Form College in London, UK he took a National Diploma BTEC Music Technology course.
He has been composing and performing since 2008. He has never performed anywhere big, but on a number of occasions he has performed in the popular venue in Newham, London called Stratford Circus, an entertainment venue that showcases a lot of music, comedy, dance and creative art talent. Where things are now, he compose at the comfort of his own home, and almost every piece of music he has has created has been done so without the use of a MIDI keyboard, but with the piano roll and VST instruments. He has great experience in using FL Studio and Logic Pro, and small experience in using Sonar, Abelton Live and Pro Tools.
His music style takes a lot in from the minor scales whilst always trying to come up with something with some sort of moving rhythm. He generally uses orchestral instruments in his music, occasionally using guitars, synths and other instruments. As far as video games go, he is great at composing fast-paced pieces, particularly for battle and boss themes in RPGs.
On the side, he does a little bit of sound design, editing, writing and voice acting. He’s voiced in radioplays and other fan-related material. He also writes his own radioplays and has two in the works. One is called Eternal Genesis which is on-going, and the other one is called Relesthesia, a sci-fi, thriller that is currently in writing.
Aug 06, 2010
A song I made about 10 months ago. Intended to be a battle/boss/event theme for projects with a sci-fi setting. My influences on this piece were Yoko Shimomura’s works, especially “Plosive Attack” from Parasite Eve. Instruments Used: Bass Synths, Synths, drums, snares, piano, distorted guitar. Explosive Attack
A Fateful Encounter
Aug 22, 2009
I haven’t uploaded a song here for ages D;. Such improvment has been made. This is a complete overhaul of a song I made last year as the second boss theme of Eternal Genesis. It’s been a while since I’ve made anything fully orchestral like this. In any case, this was an attempt to make something that sounds like works from Yoko Shimomura. I’ve been able to compose like Ueamtsu, compose like Sakuraba, but I find Shimomura’s style friggin’ hard! In any case, I wanted to make a battle theme that sounds like it would belong in Kingdom Hearts.
For Better or Worse
Apr 18, 2009
This is a sad song I made during my state of depression. This song could be used for a sad scene, where a character could possibly be dying, etc.
Rendition of One’s Lust for Blood
Mar 23, 2009
A new boss theme I’ve made for Mateus’ side of the story in my game: Eternal Genesis. Again using Motoi Sakuraba’s style as an influence in this track. This song is in the 3/4 time signature and uses rock organs, accoustic drums, and orchestra. I’m really getting good at mapping accoustic drums now!!
The March To Valhalla
Jan 18, 2009
Finally! I spent my whole Christmas Eve on this song. I wanted a rich orchestral sound whilst still retaining my usual tastes. I aimed for this to be over five minutes long, and it seems that I have done that. I even put up a pic for this song:P
Sweet Sorrow of Parting
Dec 23, 2008
My aim was to create something sad but heart-warming/calming at the same time.
Nov 18, 2008
A piano-driven piece I made. This is a character theme for Serene, a character in my game. It’s called Loveless because Serene once loved someone but that person betrayed her love so, Serene has now become ”loveless” meaning that she has no love for anyone anymore.
Nov 09, 2008
An attempt to create something more soothing, and relaxing to the ear, this is a slow piece suited for BGMs in stories or stuff.
Oct 31, 2008
This is a sad mini-orchestration piece I made today. Concept is basically a scene where a person of great wisdom is telling the hero what he must do (or whatever).
Yggdra Brings Trouble
Aug 24, 2008
The concept is basically this: at the beginning of the song, the ”hero” enters the ”villain’s” lair and a few words are exchanged. And then the song heats up and basically the hero and villain have some sort of epic battle. At the end the hero fails and is killed. That’s the concept basically.